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Over the Edge (role-playing game) : ウィキペディア英語版
Over the Edge (game)

''Over the Edge'' is a surreal role-playing game of secrets and conspiracies, taking place on the mysterious Island of Al Amarja. It was created by Jonathan Tweet with Robin Laws, and published by Atlas Games. ''Over The Edge'' departed from the model of predefined character attributes and skills, in favour of player-chosen traits; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities.
Both ''Over the Edge'' and ''Vampire: The Masquerade'' were based upon a project between Jonathan Tweet and Mark Rein·Hagen which followed their development of ''Ars Magica'' for Lion Rampant. They share the concept of a dice pool, which they presumably inherit from that initial design. This game mechanic had previously been seen in West End Games' ''Ghostbusters'' and ''Star Wars'' roleplaying games.
While ''Vampire'' has achieved far more popularity, ''Over the Edge'' has distinguished itself with critical acclaim and has been acknowledged as a major source for the indie role-playing game movement.
''Over the Edge'' was also the basis of the ''On the Edge'' collectible card game.
==System==
Instead of representing characters using attributes and skills, characters are quantified with "traits" — freeform descriptors, like "Fireman", "Quick" or "Monster from another Dimension", which are created and defined by the player. Each character has one primary trait, two secondary traits, and one flaw. One of the three positive traits is chosen as superior.
If a character attempts an action based on their primary or secondary traits, they get (usually) four (for the superior trait) or three six-sided dice to roll.
If a character has a particular advantage, they may add a ''bonus die'' — they roll one more die, and discard the lowest roll. If they have a particular disadvantage (such as their flaw), they must add a ''penalty die'' — they roll one more die, and discard the highest roll.
For most tasks where the traits don't apply, they get two dice. For a routine, very easy task, the difficulty is 4; for an easy task, 7; for a moderately difficult task, 11; for a difficult task, 14; for a very difficult task, 18; and for a nearly impossible task, 21. If an opponent is resisting the action, the difficulty is their roll.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Over the Edge (game)」の詳細全文を読む



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